Archive for the 'Projects' Category
One more time with Tetris, then I’ll drop it… I promise!
I can’t seem to stop adding features to my Tetris clone that I initially said I was going to leave out! It’s difficult to look at something you produce knowing that it is “missing” features that you know you could just take a few minutes to add. *sigh* The burdens of game development
I [...]
Ok, I lied…
I did add a basic scoring system to my XNA Tetris clone and a system to make the game speed increase as time goes by. It was way too easy to play and play and play and play and never fail at the default speed, so the gamer in me couldn’t accept [...]
Read More..>>XNA Tetris clone & Mobile development update
First thing’s first:
I’m about finished with my XNA Tetris clone. The only feature left to implement is the game-over state.
I don’t plan on making this a fully featured Tetris knock-off with special effects, scoring and multiple game modes. The objective with this project was really a proof-of-concept for me; verification that I could develop the [...]
Tetris-clone update and a bit more
First of all, my Tetris-clone is still under development.
It’s coming along… slooooowly but surely. Free time to spend working on an personal game development project is hard to come by these days.
…and that is partly because I’ve become involved with a small, independent group of developers working on their first iPhone game. A college friend/developer [...]
Projects
I’m starting a new “Projects” category for my blog. It’ll contain posts related to personal projects that I am working on.
First project to mention:
Tetris!
That’s right, I’ve decided to tackle a personal programming “unicorn” of mine, and attempt to put together a clone of the classic block-based puzzle game. When first getting into programming games, there [...]
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