Archive for the 'Programming/Development' Category
Smooth keyboard input with GLUT
Recently, I’ve been learning OpenGL in order to ramp up for the still-in-progress Android game mentioned in previous posts.
In my Jedi training I came across a rather annoying behavior of GLUT - slow response to keyboard input. Specifically, response to keys that are held down. The repeat time is like that of a standard Windows [...]
One more time with Tetris, then I’ll drop it… I promise!
I can’t seem to stop adding features to my Tetris clone that I initially said I was going to leave out! It’s difficult to look at something you produce knowing that it is “missing” features that you know you could just take a few minutes to add. *sigh* The burdens of game development
I [...]
Ok, I lied…
I did add a basic scoring system to my XNA Tetris clone and a system to make the game speed increase as time goes by. It was way too easy to play and play and play and play and never fail at the default speed, so the gamer in me couldn’t accept [...]
Read More..>>XNA Tetris clone & Mobile development update
First thing’s first:
I’m about finished with my XNA Tetris clone. The only feature left to implement is the game-over state.
I don’t plan on making this a fully featured Tetris knock-off with special effects, scoring and multiple game modes. The objective with this project was really a proof-of-concept for me; verification that I could develop the [...]
Tetris-clone update and a bit more
First of all, my Tetris-clone is still under development.
It’s coming along… slooooowly but surely. Free time to spend working on an personal game development project is hard to come by these days.
…and that is partly because I’ve become involved with a small, independent group of developers working on their first iPhone game. A college friend/developer [...]
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